A Guide to Design Thinking Education

Design Thinking Approach

The design thinking methodology was first developed during the 1980s at Stanford University by Professor Rolf Faste who pioneered it as a creative action mechanism. Years of research and development in the field since then has resulted in many life-changing projects (such as Embrace, a portable incubator for premature babies in developing countries) coming to the fore. Most of these have originated from Stanford University’s Design School (D. School). The D. School defines design thinking as “a methodology for innovation that combines creative and analytical approaches and requires collaboration across disciplines.

The design thinking approach to problem-solving consists of five basic steps.

One of the main goals of design thinking is to unlock the creative potential of people who use it. Design thinking is being implemented by more and more organizations in industries such as businessmedicine, and aerospace. Its implementation in the education sector has been hugely successful even though it is a relatively recent occurrence. It cultivates among students what Stanford University asserts as the “attributes most crucial for human learning: persistence, risk-taking, collaboration, and problem-solving”.

The Cardinal Valley makes extensive use of Virtual Reality (VR), to expose children to worlds they would have previously only heard about in bedtime stories. Our children now get to experience how fish live underwater, how dinosaurs used to exist in a prehistoric era, and what kind of a universe exists beyond our own planet. Through our immersive design-thinking methodology, we expand our students’ horizons and unleash their creative prowess for the world to profit.